Intro to Airplane Physics in Unity 2018
Have you ever wanted to build your own Airplane Physics using the Rigidbody component in Unity 3D? Do you want to know more about setting up modular code to make your workflows faster and more re-usable? If so, this course is for you!
What will I Learn?
You will be able to create your own Airplane Physics for your own Flying Games in Unity 3D
You will understand the Basics of Weight and Force to produce believable Aircraft Physics
You will have the confidence to work with Rigidbodies in Unity
You will understand how to put together a Modular set of scripts to make your Aircraft easy to manage in Unity
You will learn how to take advantage of C# inheritance to create Re-Usable code
You will Learn how to set up the UI for an Airplane and how to make them functional
Have you ever wanted to build your own Airplane Physics using the Rigidbody component in Unity 3D? Do you want to know more about setting up modular code to make your workflows faster and more re-usable? If so, this course is for you! Throughout the contents of this course you will learn how to create a fully functional Airplane Physics model.
In the course you will learn to build the full physics flight model, how to animate the propeller, how to setup inputs, how to build a dynamic airplane camera, how to animate all the control surfaces of the plane, and more!
By the end of this course you will have your very own Flight Physics System that you can use for your own flying games.
By Purchasing the Course you get the Following:
The Complete Airplane Physics Code
Two Airplane Models, the Indie-Pixel Plane and the F4U Corsair
Complete UI kit to create the Instrument UI for the Airplane.
Source Files Included
Complete Unity Project