Intro to Unity 3D Physics - Helicopters
Have you ever wanted to build your own Helicopter Physics using the Rigidbody component in Unity 3D? Do you want to know more about setting up modular code to make your workflows faster and more re-usable? If so, this course is for you!
What will I Learn?
You will have the experience to work with Rigidbodies in a controllable way
You will have a complete code base to develop any type of Helicopter controller
You will better understand why helicopters fly and the physics behind them.
You will Learn the Beginnings of Editor Scripting
You will learn how to set up a flexible Input System
You will learn about C# concepts such as Inheritance, Interfaces, Properties, and Namespaces
You will gain a better understanding of Organizing your Unity projects
You will gain an insight of how to begin to plan out a Unity Project or Unity System
You will learn to build a re-usable Weapon System
You will learn how to build two types of cameras with re-usable code
In this course you will learn how to create a helicopter controller from scratch. You will learn how to create the physics necessary to generate realistic and arcady helicopter flight mechanics. You will also learn how to set up your Unity project in efficient ways, how to create Editor Scripts, and how to use the Unity Rigidbody to its fullest.
You also receive two helicopter models and the contents of the Unity project, to give you a head start on your helicopter games!
By the end of the course you will have gained knowledge about Helicopter physics, unity project organization, C# programming, Unity VFX, how to create a weapon system, how to create a camera system, how to create an audio system, and much more! Enroll today and start flying the friendly skies in you very own helicopter!
Source Files Included
Complete Unity Project