What will I Learn?
  • You will learn to create TOP networks to leverage PDG in Houdini Engine

  • You will learn to create large scale Tiled Terrains

  • You will create artist friendly tools

  • You will learn how to work with the PDG Asset Link

  • You will learn to scatter massive amounts of folaige and give artist control

  • You will learn to mask areas out using artist driven tools

  • You will learn to deform terrain using roads

  • You will learn how to make your TOP networks automatically update when changes are made

  • You will learn to load instanced prefabs from a CSV file

  • You will learn how to use Multi-Parms to laod in any amount of roads and areas created by artists.

Course Description

Throughout this course you will learn how to set up a basic TOP network, how to begin to build a Procedural Level Creation system, and how to scatter massive amount of foliage onto your levels. We will even take a look at how to produce Areas and Roads for our level. By the end of this course you will have the beginning of a complete Procedural Level creation system and the foundational knowledge needed to become successful with PDG, TOP’s, and the Houdini Engine for Unity!


4.5 hours



Source Files Included

Complete Houdini Project


Kenny Lammers

© 2018 by Indie-Pixel