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PDG for Indie Game Development

Throughout this course you will learn how to set up a basic TOP network, how to begin to build a Procedural Level Creation system, and how to scatter massive amount of foliage onto your levels.
What will I Learn?
  • You will learn to create TOP networks to leverage PDG in Houdini Engine

  • You will learn to create large scale Tiled Terrains

  • You will create artist friendly tools

  • You will learn how to work with the PDG Asset Link

  • You will learn to scatter massive amounts of folaige and give artist control

  • You will learn to mask areas out using artist driven tools

  • You will learn to deform terrain using roads

  • You will learn how to make your TOP networks automatically update when changes are made

  • You will learn to load instanced prefabs from a CSV file

  • You will learn how to use Multi-Parms to laod in any amount of roads and areas created by artists.

Course Description

Throughout this course you will learn how to set up a basic TOP network, how to begin to build a Procedural Level Creation system, and how to scatter massive amount of foliage onto your levels. We will even take a look at how to produce Areas and Roads for our level. By the end of this course you will have the beginning of a complete Procedural Level creation system and the foundational knowledge needed to become successful with PDG, TOP’s, and the Houdini Engine for Unity!

Duration:

4.5 hours

Price:

Free!

Source Files Included

Complete Houdini Project

Instructor:

Kenny Lammers

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