What will I Learn?
You will learn to create TOP networks to leverage PDG in Houdini Engine
You will learn to create large scale Tiled Terrains
You will create artist friendly tools
You will learn how to work with the PDG Asset Link
You will learn to scatter massive amounts of folaige and give artist control
You will learn to mask areas out using artist driven tools
You will learn to deform terrain using roads
You will learn how to make your TOP networks automatically update when changes are made
You will learn to load instanced prefabs from a CSV file
You will learn how to use Multi-Parms to laod in any amount of roads and areas created by artists.
Throughout this course you will learn how to set up a basic TOP network, how to begin to build a Procedural Level Creation system, and how to scatter massive amount of foliage onto your levels. We will even take a look at how to produce Areas and Roads for our level. By the end of this course you will have the beginning of a complete Procedural Level creation system and the foundational knowledge needed to become successful with PDG, TOP’s, and the Houdini Engine for Unity!
Source Files Included
Complete Houdini Project