Create Massive Terrains with PDG, Houdini Engine and Unity 2019
Howdy Guys! So I know this one came out of the blue here, but I was getting soo many questions about why the PDG Course, I made earlier this year, has some issues with the Terrians and Terrain Texturing. So I decided to make a whole new series of videos to show how things have been changed for Terrains and PDG.
Basically Unity switched over to using a new Terrain system, which I really like! It is so much easier to work with, has a bunch of great new features like Terrain Holes, and also now includes the new Terrain Layer asset type. This new asset type makes managing your terrain layers much easier!
All that said though it does change the way we have to setup our terrains when using HDAs and PDG. Plus the Houdini Engine has updated its terrain attributes to accommodate a lot more types of assets, such as Detail Meshes and Terrain Layers. Which means we need new tutorials!! Yay! :-)
So I wanted to post all the videos in this post so you guys can watch the entire series and see how to use Houdini PDG, Houdini Engine, Unity 2019.3 and the new Universal Render Pipeline. So lets get started!
Section 1 - Houdini Project Setup
Section 1 - Unity Project Setup with the Universal Render Pipeline
Section 1 - Installing the Houdini Engine
Section 1 - Setting up the TOP Network
Section 1 - Using Asset Link in Unity 2019
Section 2 - Terrain Generation
Section 2 - Creating the Erosion HDA
Section 2 - Setting up the Terrain Layers
Section 2 - Final Tests with Asset Link in Unity