Houdini 18.5 - Procedural Grass Cards
In this video we are going to walk through the creation of grass cards for Unreal's grass system. We are going to use Houdini to...
In this video we are going to walk through the creation of grass cards for Unreal's grass system. We are going to use Houdini to...
Howdy Guys! I hope everyone is doing well! I recently needed to export data from an hda that was using Multiparms for its user interface....
So, we have seen how to create a generic point cloud export to a JSON file, lets now take a look at how to import that same point cloud,...
Howdy guys! So I wanted to follow up the JSON Exporting vids with a more generic way of exporting point clouds that might have different...
Learning to write data out to a file is very important when it comes to developing pipelines for games or cg in general. So lets start...
When you are developing HDAs that will be distributed across teams or to the general public it is a good idea to add a help card to the...
Howdy guys! I hope everyone is well, Its been a while since I have posted on the indie-pixel website but I have been posting a lot on...
In this video we are going to walk through the basics of the new Sweep Node in Houdini 18.
The next video in the Indie-Pixel Houdini Basic series covers how to use the Performance monitor to profile and optimize your node networks.
In the next video for Intro to Python for Houdini, we cover how to mass export your game assets, using Python.
Indie-Pixel is creating a series of videos on how to make your own custom Procedural Building System for the Houdini Engine on Patreon!
That latest Indie-Pixel Mini-Course has arrived! This time we walk through the entire procedural prop pipeline in Houdini, Painter, Unity.
Lets walk through the basics of using Python in Houdini for game development. In these first two vids we are going to learn the basics!
Learn 6 Tips and Tricks when you are working with Houdini Digital Assets in Houdini 17.5 and the Houdini Engine!
In this post I wanted to introduce a new project I have going on the Indie-Pixel Patreon Page, Road Networks for Games use Houdini Engine!
In this course we are going to walk through the entire process of creating a tiled 4K terrain using PDG and Unity 2019.3 + URP
Howdy Guys! I wanted to share 5 ways to stay organized with your networks within Houdini! This will help make learning Houdini easier!
The next video of the Intro to VEX series covers how to rotate any vector using VEX. This is very useful when you want precise control over
Throughout the course you will learn how to utilize VEX to create the tiling pattern, we will understand how to create HDAs for the HEngine!
Welcome to another Procedural Props mini-course by Indie-Pixel! In this min-course we will Procecdurally model a Pumpkin in Houdini!