
Houdini 18 - Python Projects - Working with Multiparms
Howdy Guys! I hope everyone is doing well! I recently needed to export data from an hda that was using Multiparms for its user interface....

Houdini 18 - Python Projects - Import Points from JSON
So, we have seen how to create a generic point cloud export to a JSON file, lets now take a look at how to import that same point cloud,...

Houdini 18 - Python Projects - Creating a Generic JSON Exporter
Howdy guys! So I wanted to follow up the JSON Exporting vids with a more generic way of exporting point clouds that might have different...

Intro to Python - Houdini 18 - Writing parameter data to text files
Learning to write data out to a file is very important when it comes to developing pipelines for games or cg in general. So lets start...

Houdini 18 Basics - Creating Custom Help Cards for your Houdini Digital Assets
When you are developing HDAs that will be distributed across teams or to the general public it is a good idea to add a help card to the...

Houdini 18 Basics - Setting up Custom HDA Library paths
Howdy guys! I hope everyone is well, Its been a while since I have posted on the indie-pixel website but I have been posting a lot on...

Houdini 18 Basics - Using the new Sweep Node
In this video we are going to walk through the basics of the new Sweep Node in Houdini 18.

Houdini 18 Basics - Using the Performance Monitor
The next video in the Indie-Pixel Houdini Basic series covers how to use the Performance monitor to profile and optimize your node networks.

Intro to Python - Part 2 - Mass Exporting
In the next video for Intro to Python for Houdini, we cover how to mass export your game assets, using Python.

Procedural Buildings - Creating a Modular Grid
Indie-Pixel is creating a series of videos on how to make your own custom Procedural Building System for the Houdini Engine on Patreon!

Procedural Props - Chinese Knife
That latest Indie-Pixel Mini-Course has arrived! This time we walk through the entire procedural prop pipeline in Houdini, Painter, Unity.

Intro to Python in Houdini
Lets walk through the basics of using Python in Houdini for game development. In these first two vids we are going to learn the basics!

Houdini Basics - 6 Tips and Tricks for Houdini Digital Assets
Learn 6 Tips and Tricks when you are working with Houdini Digital Assets in Houdini 17.5 and the Houdini Engine!

Road Networks with Houdini Engine!
In this post I wanted to introduce a new project I have going on the Indie-Pixel Patreon Page, Road Networks for Games use Houdini Engine!

Create Massive Terrains with PDG, Houdini Engine and Unity 2019
In this course we are going to walk through the entire process of creating a tiled 4K terrain using PDG and Unity 2019.3 + URP

Houdini 18 Basics - 5 Ways to Organize your Network
Howdy Guys! I wanted to share 5 ways to stay organized with your networks within Houdini! This will help make learning Houdini easier!

Intro to VEX - Part 14 - Vector Rotation
The next video of the Intro to VEX series covers how to rotate any vector using VEX. This is very useful when you want precise control over

Houdini 17.5 - Procedural Patterns - Chain Link Fence
Throughout the course you will learn how to utilize VEX to create the tiling pattern, we will understand how to create HDAs for the HEngine!

Houdini 17.5 - Procedural Props - Jack-O'-Lantern
Welcome to another Procedural Props mini-course by Indie-Pixel! In this min-course we will Procecdurally model a Pumpkin in Houdini!








