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  • Writer's pictureKenny Lammers

Procedural Race Tracks - Houdini 17.5 & Houdini Engine

Howdy everyone! I am super excited to announce that the Procedural Race Track Course is now live on Udemy! This course is one of my favorites and a little bit of a follow up to the Pro Track tool-set I created many moons ago. The Houdini Engine has come a long way since then. Check out the Course now! :-)


Get it on Udemy for 10 Bucks!



Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.


The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools.


With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions.


With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal.


Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system.


To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators.


This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!


If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!




Get it on Udemy for 10 Bucks!


Thanks Everyone for your support! :-)


Kenny

Indie-Pixel

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2 Comments


Thiago Bolinho Laranjeira
Thiago Bolinho Laranjeira
Oct 02, 2019

Amazing content! Just enrolled! All content from indie pixel is a must have!


I fully support your work and will always be grateful for everything I achieved because of you! Thx Kenny! Truly!

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Steven Silcock
Steven Silcock
Oct 02, 2019

Hi Indie. Pretty keen to enrol in the Procedural Race Track tutorial. Looks awesome. Quick question though. How's it work if you only have a apprentice Houdini license? Do you supply HDA's for Unity/Unreal so we get to make them, but have to use tutorial resources in Unity/Unreal because non-commercial license limitations etc?

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