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    Kenny Lammers
    • May 18, 2019
    • 1 min

    Intro to VEX in Houdini - Part 10

    In this next addition to the Vex series we are going to take a look at how to create a very useful shape, the Parabola. It is one of those fundamental shapes we use throughout all of our procedural modeling and texturing workflows. #SideFX #Houdini16 #Houdini #VEX

    94 views0 comments
    Kenny Lammers
    • May 18, 2019
    • 1 min

    Intro to VEX in Houdini - Part 9

    In this lecture we are going to take a look at how to use the most basic noise function inside of VEX. We will set it up so it works just like the VOP's and Mountain node counterpart. This will begin to show you how we can use VEX to achieve complex randomness with noises. #SideFX #Houdini16 #Houdini #VEX

    59 views0 comments
    Kenny Lammers
    • May 18, 2019
    • 1 min

    Intro to VEX in Houdini - Part 8

    In this video, of the "Intro to VEX" series, we are going to take a look at how we can assign a normal direction to scatter points using the intersect() function. We will then use that information to find the right direction and forward direction relative the the slope of the terrain surface. #SideFX #Houdini16 #VEX #Houdini

    59 views0 comments
    Kenny Lammers
    • May 18, 2019
    • 1 min

    Intro to VEX in Houdini - Part 7

    In this next lecture in the Intro to VEX series we are going to look at how to create randomized copy to point attributes. This will allow you to randomize the rotation and scale of your copied objects. #SideFX #Houdini16 #VEX #Houdini

    45 views0 comments
    Kenny Lammers
    • May 18, 2019
    • 1 min

    Intro to VEX in Houdini - Part 6

    In part 6 of he Intro to VEX series, we are going to look at how to group points and prims using VEX. We then move on to learning to use BBox information through VEX to create color masks, which are useful for many procedural tasks. #SideFX #Houdini16 #VEX #Houdini

    62 views0 comments
    Kenny Lammers
    • May 18, 2019
    • 1 min

    Intro to VEX in Houdini - Part 5

    In part 5 of the "Intro to VEX" series, we will cover how to use the neighbors() method, the pcopen() method, the pciterate() method, the pcimport() method, and the setpointattrib() method. By the end of the lesson you will have a good understanding of how to search for geometry in a few different ways. #SideFX #VEX #Houdini16 #Houdini

    115 views0 comments
    Kenny Lammers
    • May 12, 2019
    • 1 min

    Intro to Vex in Houdini - Part 4

    In part 4 we talk about how to perform a raycast from a point onto another piece of geometry. We also cover to how to create a random selection and place different objects onto a set of points. Two very useful techniques when using Houdini to create levels for games. #SideFX #Houdini #VEX #Houdini16

    85 views0 comments
    Kenny Lammers
    • May 12, 2019
    • 1 min

    Intro to VEX in Houdini - Part 3

    In this 3rd installment of the VEX Points and Lines series we will take a look at how to create spiraling effects, ultimately to create a spiral staircase. We will close out this video by also taking a look at how to utilize exponential curves to create a hanging cable type of effect. This video will begin to show you how to start putting your VEX knowldge into practice with practical scenarios you will most likely encounter in your productions. #Houdini16 #SideFX #VEX #Houd

    81 views0 comments
    Kenny Lammers
    • May 12, 2019
    • 1 min

    Intro to VEX in Houdini - Part 2

    Howdy Guys! Ok, so I wanted to get all the Intro to VEX videos up onto the Indie-Pixel site so they are easier to find and reference. So here is Part 2! In part 2 we cover how to create points and lines completely with VEX. This is one of those elements that is crucial to learning VEX and how it works within Houdini. By the end of the video you will have learned how to create a line, just like the "Line" node does, to demonstrate how to use the VEX language and just how p

    235 views0 comments

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