top of page
  • Writer's pictureKenny Lammers

Intro to VEX in Houdini - Part 10

Updated: Sep 10, 2019


In this next addition to the Vex series we are going to take a look at how to create a very useful shape, the Parabola. It is one of those fundamental shapes we use throughout all of our procedural modeling and texturing workflows.

107 views0 comments
bottom of page