top of page

Intro to VEX in Houdini - Part 8

Writer's picture: Kenny LammersKenny Lammers

Updated: Sep 10, 2019


In this video, of the "Intro to VEX" series, we are going to take a look at how we can assign a normal direction to scatter points using the intersect() function. We will then use that information to find the right direction and forward direction relative the the slope of the terrain surface.

84 views0 comments

Recent Posts

See All

© 2018 by Indie-Pixel

  • YouTube - White Circle
  • Facebook - White Circle
  • Twitter - White Circle
bottom of page