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Intro to Vex in Houdini - Part 4

Writer's picture: Kenny LammersKenny Lammers

Updated: Sep 10, 2019


In part 4 we talk about how to perform a raycast from a point onto another piece of geometry. We also cover to how to create a random selection and place different objects onto a set of points. Two very useful techniques when using Houdini to create levels for games.

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