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Kenny Lammers
- May 18, 2019
- 1 min
Intro to VEX in Houdini - Part 9
In this lecture we are going to take a look at how to use the most basic noise function inside of VEX. We will set it up so it works just like the VOP's and Mountain node counterpart. This will begin to show you how we can use VEX to achieve complex randomness with noises. #SideFX #Houdini16 #Houdini #VEX
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Kenny Lammers
- May 18, 2019
- 1 min
Intro to VEX in Houdini - Part 8
In this video, of the "Intro to VEX" series, we are going to take a look at how we can assign a normal direction to scatter points using the intersect() function. We will then use that information to find the right direction and forward direction relative the the slope of the terrain surface. #SideFX #Houdini16 #VEX #Houdini
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Kenny Lammers
- May 18, 2019
- 1 min
Intro to VEX in Houdini - Part 7
In this next lecture in the Intro to VEX series we are going to look at how to create randomized copy to point attributes. This will allow you to randomize the rotation and scale of your copied objects. #SideFX #Houdini16 #VEX #Houdini
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Kenny Lammers
- May 18, 2019
- 1 min
Intro to VEX in Houdini - Part 6
In part 6 of he Intro to VEX series, we are going to look at how to group points and prims using VEX. We then move on to learning to use BBox information through VEX to create color masks, which are useful for many procedural tasks. #SideFX #Houdini16 #VEX #Houdini
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Kenny Lammers
- May 18, 2019
- 1 min
Intro to VEX in Houdini - Part 5
In part 5 of the "Intro to VEX" series, we will cover how to use the neighbors() method, the pcopen() method, the pciterate() method, the pcimport() method, and the setpointattrib() method. By the end of the lesson you will have a good understanding of how to search for geometry in a few different ways. #SideFX #VEX #Houdini16 #Houdini
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Kenny Lammers
- May 12, 2019
- 5 min
Intro to COP's in Houdini 17.5
Howdy guys! Houdini is such an amazing and deep software package making it at times hard to learn. But once you begin to understand the different contexts inside of Houdini you begin to realize the vast amounts of tasks you can accomplish. In this article we are going to cover some of the basics of using COP's inside of Houdini. So you are probably asking yourself, what is this COP's thing you are talking about. If you are new to Houdini, you have been mostly focused on us
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Kenny Lammers
- May 12, 2019
- 1 min
Intro to Vex in Houdini - Part 4
In part 4 we talk about how to perform a raycast from a point onto another piece of geometry. We also cover to how to create a random selection and place different objects onto a set of points. Two very useful techniques when using Houdini to create levels for games. #SideFX #Houdini #VEX #Houdini16
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Kenny Lammers
- May 12, 2019
- 1 min
Intro to VEX in Houdini - Part 3
In this 3rd installment of the VEX Points and Lines series we will take a look at how to create spiraling effects, ultimately to create a spiral staircase. We will close out this video by also taking a look at how to utilize exponential curves to create a hanging cable type of effect. This video will begin to show you how to start putting your VEX knowldge into practice with practical scenarios you will most likely encounter in your productions. #Houdini16 #SideFX #VEX #Houd
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Kenny Lammers
- May 12, 2019
- 1 min
Intro to VEX in Houdini - Part 2
Howdy Guys! Ok, so I wanted to get all the Intro to VEX videos up onto the Indie-Pixel site so they are easier to find and reference. So here is Part 2! In part 2 we cover how to create points and lines completely with VEX. This is one of those elements that is crucial to learning VEX and how it works within Houdini. By the end of the video you will have learned how to create a line, just like the "Line" node does, to demonstrate how to use the VEX language and just how p
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Kenny Lammers
- Mar 31, 2019
- 3 min
Indie-Pixel's Top 5 - Houdini - Game Dev - GDC 2019 Talks
Howdy guys! Indie-Pixel here and I wanted to give you my Top 5 Houdini GDC 2019 Game Dev talks! There where some pretty cool presentations done at the Houdini Hive this year and I was also fortunate enough to be given the opportunity to present my own work around PDG. One of the things I liked most about this year is to see more of the Houdini Engine being incorporated into game pipeline's as well as the launch of PDG! There where also some cool new Additions to the Game D
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Kenny Lammers
- Mar 31, 2019
- 2 min
Indie-Pixel @ GDC 2019
Howdy everyone! I am now back from GDC and had a great time! I was given the opportunity to present Side FX's latest technology called PDG. You might have heard about it within the Houdini circles, but PDG really enhances our Houdini Engine workflows. It streamlines the entire process by removing the need to have all your HDA's in your unity project. It also allows us to design and create full procedural systems that creates relationships and dependancies between our dif
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Kenny Lammers
- Nov 11, 2018
- 3 min
Indie-Pixel's Top 5 - Free Houdini Terrain Tutorials
Since the release of Houdini's new height field nodes, there has been a flurry of Terrain tutorials out there, so I spent some time and watched through quite a few of them to find the ones that are truly worth the time to watch! Of course this is completely my opinion, but I wanted to share my top 5 picks for terrain tutorials for Houdini. My criteria was mostly based around game development pipelines, meaning which tutorials show the most promise around a real practical gam
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