
Intro to VEX in Houdini - Part 9
In this lecture we are going to take a look at how to use the most basic noise function inside of VEX. We will set it up so it works just...

Intro to VEX in Houdini - Part 8
In this video, of the "Intro to VEX" series, we are going to take a look at how we can assign a normal direction to scatter points using...

Intro to VEX in Houdini - Part 7
In this next lecture in the Intro to VEX series we are going to look at how to create randomized copy to point attributes. This will...

Intro to VEX in Houdini - Part 6
In part 6 of he Intro to VEX series, we are going to look at how to group points and prims using VEX. We then move on to learning to use...

Intro to VEX in Houdini - Part 5
In part 5 of the "Intro to VEX" series, we will cover how to use the neighbors() method, the pcopen() method, the pciterate() method, the...

Intro to COP's in Houdini 17.5
Howdy guys! Houdini is such an amazing and deep software package making it at times hard to learn. But once you begin to understand the...

Intro to Vex in Houdini - Part 4
In part 4 we talk about how to perform a raycast from a point onto another piece of geometry. We also cover to how to create a random...

Intro to VEX in Houdini - Part 3
In this 3rd installment of the VEX Points and Lines series we will take a look at how to create spiraling effects, ultimately to create a...

Intro to VEX in Houdini - Part 2
Howdy Guys! Ok, so I wanted to get all the Intro to VEX videos up onto the Indie-Pixel site so they are easier to find and reference. ...

Indie-Pixel's Top 5 - Houdini - Game Dev - GDC 2019 Talks
Howdy guys! Indie-Pixel here and I wanted to give you my Top 5 Houdini GDC 2019 Game Dev talks! There where some pretty cool...

Indie-Pixel @ GDC 2019
Howdy everyone! I am now back from GDC and had a great time! I was given the opportunity to present Side FX's latest technology called...

Indie-Pixel's Top 5 - Free Houdini Terrain Tutorials
Since the release of Houdini's new height field nodes, there has been a flurry of Terrain tutorials out there, so I spent some time and...



