In this course we will walk through the Entire process of creating a Procedural Race Track Tool kit using Houdini 17.5 and Houdini Engine in Unity 3D and Unreal 4. Enroll now to learn how to set up a Procedural Level Creation pipeline!
Unity is the Game Engine we know and love. We find it to be the most efficient and flexible engine. It is also most widely used throughout the game industry.
Its amazing what you can do with Houdini. Our focus is largely on teaching ways in which we can build levels and objects in procedrual ways. Take a look at some of the courses we have!
Its hard to argue these days which texturing tool you should use for your game development Pipeline. This is why we have courses specific to using Painter and Designer.
Houdini 18.5 - Procedural Grass Cards
Houdini 18 Basics - Using the new Sweep Node
Houdini 18 Basics - Using the Performance Monitor
Indie-Pixel September 2019 Course Updates!
Indie-Pixel @ GDC 2019
Helicopter Physics in Unity 2018!
Create Procedural Race Tracks with Houdini & Houdini Engine!
Create a Procedural Pumpkin in Houdini and Unity 3D!
Learn how to create Procedural Tiling Patterns in Houdini 17.5!
Join our mailing list
Never miss an update